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//
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// cVector.cpp
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//
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// Copyright (c) 2001-2003 Michael F. Henry
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//
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#include "stdafx.h"
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#include "math.h"
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#include "cVector.h"
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//*****************************************************************************
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// Multiply each component in the vector by 'factor'.
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//*****************************************************************************
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void cVector::Mul(double factor)
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{
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m_x *= factor;
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m_y *= factor;
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m_z *= factor;
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m_w *= fabs(factor);
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}
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//*****************************************************************************
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// Subtract a vector from this one.
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//*****************************************************************************
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void cVector::Sub(const cVector& vec)
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{
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m_x -= vec.m_x;
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m_y -= vec.m_y;
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m_z -= vec.m_z;
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m_w -= vec.m_w;
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}
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//*****************************************************************************
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// Calculate the angle between this vector and another
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//*****************************************************************************
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double cVector::Angle(const cVector& vec) const
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{
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return acos(Dot(vec) / (Magnitude() * vec.Magnitude()));
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}
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//*****************************************************************************
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//
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//*****************************************************************************
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double cVector::Magnitude() const
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{
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return sqrt((m_x * m_x) +
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(m_y * m_y) +
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(m_z * m_z));
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}
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//*****************************************************************************
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// Return the dot product
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//*****************************************************************************
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double cVector::Dot(const cVector& vec) const
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{
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return (m_x * vec.m_x) +
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(m_y * vec.m_y) +
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(m_z * vec.m_z);
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}
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