#include #include class AnticounterLevel1 : public TObject { public: AnticounterLevel1(); UShort_t status[2]; UShort_t hitmap[2]; UShort_t hitstatus[2]; UShort_t trigger[2]; Float_t obt; Float_t evfile; Float_t headc; }; AnticounterLevel1::AnticounterLevel1() { for (Int_t i=0; i<2;i++){ status[i] = 0; hitmap[i] = 0; hitstatus[i] = 0; trigger[i] = 0; }; obt = 0.; evfile = 0.; headc = 0.; }