#include "StateManager.h" #include "R0_Init_State.h" namespace PamOffLineSW { StateManager StateManager::instance; StateManager::StateManager() { } StateManager::~StateManager() { } void StateManager::changeState(State* state) { currentState=state; } void StateManager::init() { changeState(&R0_Init_State::getInstance()); // currentState= &R0_Init_State::getInstance(); } State* StateManager::getCurrentState() { return currentState; } StateManager& StateManager::getInstance() { return instance; } }