#ifdef G4VIS_USE #include "VisManager.hh" // Supported drivers... // Not needing external packages or libraries... #include "G4ASCIITree.hh" #include "G4DAWNFILE.hh" #include "G4GAGTree.hh" #include "G4HepRepFile.hh" #include "G4HepRep.hh" #include "G4RayTracer.hh" #include "G4VRML1File.hh" #include "G4VRML2File.hh" // Needing external packages or libraries... #ifdef G4VIS_USE_DAWN #include "G4FukuiRenderer.hh" #endif #ifdef G4VIS_USE_OPENGLX #include "G4OpenGLImmediateX.hh" #include "G4OpenGLStoredX.hh" #endif #ifdef G4VIS_USE_OPENGLWIN32 #include "G4OpenGLImmediateWin32.hh" #include "G4OpenGLStoredWin32.hh" #endif #ifdef G4VIS_USE_OIX #include "G4OpenInventorX.hh" #endif #ifdef G4VIS_USE_OIWIN32 #include "G4OpenInventorWin32.hh" #endif #ifdef G4VIS_USE_VRML #include "G4VRML1.hh" #include "G4VRML2.hh" #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... VisManager::VisManager () {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void VisManager::RegisterGraphicsSystems () { // Graphics Systems not needing external packages or libraries... RegisterGraphicsSystem (new G4ASCIITree); RegisterGraphicsSystem (new G4DAWNFILE); RegisterGraphicsSystem (new G4GAGTree); RegisterGraphicsSystem (new G4HepRepFile); RegisterGraphicsSystem (new G4HepRep); RegisterGraphicsSystem (new G4RayTracer); RegisterGraphicsSystem (new G4VRML1File); RegisterGraphicsSystem (new G4VRML2File); // Graphics systems needing external packages or libraries... #ifdef G4VIS_USE_DAWN RegisterGraphicsSystem (new G4FukuiRenderer); #endif #ifdef G4VIS_USE_OPENGLX RegisterGraphicsSystem (new G4OpenGLImmediateX); RegisterGraphicsSystem (new G4OpenGLStoredX); #endif #ifdef G4VIS_USE_OPENGLXM RegisterGraphicsSystem (new G4OpenGLImmediateXm); RegisterGraphicsSystem (new G4OpenGLStoredXm); #endif #ifdef G4VIS_USE_OIX RegisterGraphicsSystem (new G4OpenInventorX); #endif #ifdef G4VIS_USE_OIWIN32 RegisterGraphicsSystem (new G4OpenInventorWin32); #endif #ifdef G4VIS_USE_VRML RegisterGraphicsSystem (new G4VRML1); RegisterGraphicsSystem (new G4VRML2); #endif if (fVerbose > 0) { G4cout << "\nYou have successfully chosen to use the following graphics systems." << G4endl; PrintAvailableGraphicsSystems (); } } #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......