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#include "RunAction.hh"
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#include "G4Run.hh"
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#include "G4UImanager.hh"
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#include "G4VVisManager.hh"
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#include "G4ios.hh"
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RunAction::RunAction()
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{
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runIDcounter = 0;
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}
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RunAction::~RunAction()
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{
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}
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void RunAction::BeginOfRunAction(const G4Run* aRun)
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{
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N=0;
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((G4Run *)(aRun))->SetRunID(runIDcounter++);
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G4cout << "### Run " << aRun->GetRunID() << " start." << G4endl;
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// G4UImanager* UI = G4UImanager::GetUIpointer();
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// G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
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// if(pVVisManager) UI->ApplyCommand("/vis/scene/notifyHandlers");
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}
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void RunAction::EndOfRunAction(const G4Run* aRun)
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{
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// if (G4VVisManager::GetConcreteInstance())
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// G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update");
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G4cout << "number of event=" << aRun->GetNumberOfEvent() << G4endl;
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N=0;
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}
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// 2005 by G.I.Vasilyev
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