#ifndef PrimaryGeneratorAction_h #define PrimaryGeneratorAction_h 1 #include "G4VUserPrimaryGeneratorAction.hh" #include "globals.hh" class G4ParticleGun; class G4Event; class DetectorConstruction; class PrimaryGeneratorMessenger; class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: PrimaryGeneratorAction(DetectorConstruction*); ~PrimaryGeneratorAction(); public: void GeneratePrimaries(G4Event* anEvent); void SetRndmFlag(G4String val) { rndmFlag = val;} private: G4ParticleGun* particleGun; DetectorConstruction* Detector; PrimaryGeneratorMessenger* gunMessenger; //messenger of this class G4String rndmFlag; //flag for a random impact point }; #endif // 2005 by G.I.Vasilyev