23 |
return _actions[iAction]; |
return _actions[iAction]; |
24 |
} |
} |
25 |
|
|
26 |
|
CollectionAction *SmartCollection::GetAction(const char *actionName) { |
27 |
|
if (_actions.size() == 0) |
28 |
|
return NULL; |
29 |
|
for (unsigned int i = 0; i < _actions.size(); i++){ |
30 |
|
if (strcmp(_actions[i]->GetName(), actionName) == 0) |
31 |
|
return _actions[i]; |
32 |
|
} |
33 |
|
|
34 |
|
return NULL; |
35 |
|
} |
36 |
|
|
37 |
void SmartCollection::Setup(PamLevel2 *events) { |
void SmartCollection::Setup(PamLevel2 *events) { |
38 |
PamCutCollection::Setup(events); |
PamCutCollection::Setup(events); |
39 |
|
|
60 |
return CUTOK; |
return CUTOK; |
61 |
} |
} |
62 |
|
|
63 |
unsigned int bunchEnd = -1; |
unsigned int firstFailed = _cuts.size(); |
|
unsigned int nActions = 0; |
|
|
unsigned int firstActionOfBunch = -1; |
|
|
if (_actions.size() > 0) { |
|
|
// Set the bunch end to the position of the first action |
|
|
bunchEnd = _actionsPositions[0]; |
|
|
// Set the position of the first action at the end of the bunch |
|
|
firstActionOfBunch = 0; |
|
|
// Set the number of actions at the end of this bunch of cuts |
|
|
nActions = 1; |
|
|
while (_actionsPositions[nActions] == bunchEnd) |
|
|
nActions++; |
|
|
} |
|
|
|
|
64 |
for (unsigned int icut = 0; icut < _cuts.size(); icut++) { |
for (unsigned int icut = 0; icut < _cuts.size(); icut++) { |
65 |
if (_cuts[icut]->ApplyCut(event) != CUTOK) { |
if (_cuts[icut]->ApplyCut(event) != CUTOK && firstFailed == _cuts.size()) { |
66 |
// Check if there are actions at the end of the current bunch |
firstFailed = icut; |
67 |
// (last bunch may have no actions at its end) |
break; |
|
if (bunchEnd >= icut) { |
|
|
for (unsigned int i = 0; i < nActions; i++) { |
|
|
_actions[firstActionOfBunch + i]->OnBad(event, icut); |
|
|
} |
|
|
} |
|
|
OnBad(event, icut); |
|
|
return icut; |
|
68 |
} |
} |
69 |
else if (bunchEnd == icut) { |
} |
70 |
// We are at the end of the bunch of cuts, so let's execute the actions |
|
71 |
for (unsigned int i = 0; i < nActions; i++) { |
//Do actions |
72 |
_actions[firstActionOfBunch + i]->OnGood(event); |
if (_actions.size() > 0) { |
73 |
} |
unsigned int lastPosition = _cuts.size(); |
74 |
if (firstActionOfBunch + nActions < _actions.size()) { |
for (unsigned int i = 0; i < _actions.size(); i++) { |
75 |
// Current bunch is done, but actions are not finished yet. Set up the next bunch. |
if (_actionsPositions[i] < firstFailed) |
76 |
// Set the end of the new bunch and the number of actions at this end |
_actions[i]->OnGood(event); |
77 |
firstActionOfBunch += nActions; |
else { // A cut has failed |
78 |
bunchEnd = _actionsPositions[firstActionOfBunch]; |
if (lastPosition == _cuts.size()) // Record the position of the end of the bunch |
79 |
nActions = 1; |
lastPosition = _actionsPositions[i]; |
80 |
while (_actionsPositions[firstActionOfBunch + nActions] == bunchEnd) |
if (_actionsPositions[i] > lastPosition) // Don't do actions at the end of successive bunches |
81 |
nActions++; |
break; |
82 |
|
_actions[i]->OnBad(event, firstFailed); |
83 |
} |
} |
84 |
} |
} |
85 |
} |
} |
86 |
|
|
87 |
_nGood++; |
if (firstFailed == _cuts.size()) { |
88 |
OnGood(event); |
_nGood++; |
89 |
return CUTOK; |
OnGood(event); |
90 |
|
return CUTOK; |
91 |
|
} |
92 |
|
else { |
93 |
|
OnBad(event, firstFailed); |
94 |
|
return firstFailed; |
95 |
|
} |
96 |
} |
} |