/* * SmartCollection.cpp * * Created on: 14-mag-2009 * Author: Nicola Mori */ /*! @file SmartCollection.cpp The SmartCollection class implementation file */ #include "SmartCollection.h" void SmartCollection::AddAction(CollectionAction& action) { _actions.push_back(&action); _actionsPositions.push_back(GetSize() - 1); } CollectionAction *SmartCollection::GetAction(unsigned int iAction) { if (_actions.size() == 0) return NULL; if (iAction < 0 || iAction > _actions.size() - 1) return NULL; else return _actions[iAction]; } void SmartCollection::Setup(PamLevel2 *events) { PamCutCollection::Setup(events); for (unsigned int i = 0; i < _actions.size(); i++) { _actions[i]->Setup(events); } } void SmartCollection::Finalize() { PamCutCollection::Finalize(); for (unsigned int i = 0; i < _actions.size(); i++) { _actions[i]->Finalize(); } } int SmartCollection::ApplyCut(PamLevel2 *event) { _nEv++; // Apply the cuts if (_cuts.size() == 0) { _nGood++; OnGood(event); return CUTOK; } unsigned int bunchEnd = -1; unsigned int nActions = 0; unsigned int firstActionOfBunch = -1; if (_actions.size() > 0) { // Set the bunch end to the position of the first action bunchEnd = _actionsPositions[0]; // Set the position of the first action at the end of the bunch firstActionOfBunch = 0; // Set the number of actions at the end of this bunch of cuts nActions = 1; while (_actionsPositions[nActions] == bunchEnd) nActions++; } for (unsigned int icut = 0; icut < _cuts.size(); icut++) { if (_cuts[icut]->ApplyCut(event) != CUTOK) { // Check if there are actions at the end of the current bunch // (last bunch may have no actions at its end) if (bunchEnd >= icut) { for (unsigned int i = 0; i < nActions; i++) { _actions[firstActionOfBunch + i]->OnBad(event, icut); } } OnBad(event, icut); return icut; } else if (bunchEnd == icut) { // We are at the end of the bunch of cuts, so let's execute the actions for (unsigned int i = 0; i < nActions; i++) { _actions[firstActionOfBunch + i]->OnGood(event); } if (firstActionOfBunch + nActions < _actions.size()) { // Current bunch is done, but actions are not finished yet. Set up the next bunch. // Set the end of the new bunch and the number of actions at this end firstActionOfBunch += nActions; bunchEnd = _actionsPositions[firstActionOfBunch]; nActions = 1; while (_actionsPositions[firstActionOfBunch + nActions] == bunchEnd) nActions++; } } } _nGood++; OnGood(event); return CUTOK; }