| 23 |
return _actions[iAction]; |
return _actions[iAction]; |
| 24 |
} |
} |
| 25 |
|
|
| 26 |
|
CollectionAction *SmartCollection::GetAction(const char *actionName) { |
| 27 |
|
if (_actions.size() == 0) |
| 28 |
|
return NULL; |
| 29 |
|
for (unsigned int i = 0; i < _actions.size(); i++){ |
| 30 |
|
if (strcmp(_actions[i]->GetName(), actionName) == 0) |
| 31 |
|
return _actions[i]; |
| 32 |
|
} |
| 33 |
|
|
| 34 |
|
return NULL; |
| 35 |
|
} |
| 36 |
|
|
| 37 |
void SmartCollection::Setup(PamLevel2 *events) { |
void SmartCollection::Setup(PamLevel2 *events) { |
| 38 |
PamCutCollection::Setup(events); |
PamCutCollection::Setup(events); |
| 39 |
|
|
| 60 |
return CUTOK; |
return CUTOK; |
| 61 |
} |
} |
| 62 |
|
|
| 63 |
unsigned int bunchEnd = -1; |
unsigned int firstFailed = _cuts.size(); |
|
unsigned int nActions = 0; |
|
|
unsigned int firstActionOfBunch = -1; |
|
|
if (_actions.size() > 0) { |
|
|
// Set the bunch end to the position of the first action |
|
|
bunchEnd = _actionsPositions[0]; |
|
|
// Set the position of the first action at the end of the bunch |
|
|
firstActionOfBunch = 0; |
|
|
// Set the number of actions at the end of this bunch of cuts |
|
|
nActions = 1; |
|
|
while (_actionsPositions[nActions] == bunchEnd) |
|
|
nActions++; |
|
|
} |
|
|
|
|
| 64 |
for (unsigned int icut = 0; icut < _cuts.size(); icut++) { |
for (unsigned int icut = 0; icut < _cuts.size(); icut++) { |
| 65 |
if (_cuts[icut]->ApplyCut(event) != CUTOK) { |
if (_cuts[icut]->ApplyCut(event) != CUTOK && firstFailed == _cuts.size()) { |
| 66 |
// Check if there are actions at the end of the current bunch |
firstFailed = icut; |
| 67 |
// (last bunch may have no actions at its end) |
break; |
|
if (bunchEnd >= icut) { |
|
|
for (unsigned int i = 0; i < nActions; i++) { |
|
|
_actions[firstActionOfBunch + i]->OnBad(event, icut); |
|
|
} |
|
|
} |
|
|
OnBad(event, icut); |
|
|
return icut; |
|
| 68 |
} |
} |
| 69 |
else if (bunchEnd == icut) { |
} |
| 70 |
// We are at the end of the bunch of cuts, so let's execute the actions |
|
| 71 |
for (unsigned int i = 0; i < nActions; i++) { |
//Do actions |
| 72 |
_actions[firstActionOfBunch + i]->OnGood(event); |
if (_actions.size() > 0) { |
| 73 |
} |
unsigned int lastPosition = _cuts.size(); |
| 74 |
if (firstActionOfBunch + nActions < _actions.size()) { |
for (unsigned int i = 0; i < _actions.size(); i++) { |
| 75 |
// Current bunch is done, but actions are not finished yet. Set up the next bunch. |
if (_actionsPositions[i] < firstFailed) |
| 76 |
// Set the end of the new bunch and the number of actions at this end |
_actions[i]->OnGood(event); |
| 77 |
firstActionOfBunch += nActions; |
else { // A cut has failed |
| 78 |
bunchEnd = _actionsPositions[firstActionOfBunch]; |
if (lastPosition == _cuts.size()) // Record the position of the end of the bunch |
| 79 |
nActions = 1; |
lastPosition = _actionsPositions[i]; |
| 80 |
while (_actionsPositions[firstActionOfBunch + nActions] == bunchEnd) |
if (_actionsPositions[i] > lastPosition) // Don't do actions at the end of successive bunches |
| 81 |
nActions++; |
break; |
| 82 |
|
_actions[i]->OnBad(event, firstFailed); |
| 83 |
} |
} |
| 84 |
} |
} |
| 85 |
} |
} |
| 86 |
|
|
| 87 |
_nGood++; |
if (firstFailed == _cuts.size()) { |
| 88 |
OnGood(event); |
_nGood++; |
| 89 |
return CUTOK; |
OnGood(event); |
| 90 |
|
return CUTOK; |
| 91 |
|
} |
| 92 |
|
else { |
| 93 |
|
OnBad(event, firstFailed); |
| 94 |
|
return firstFailed; |
| 95 |
|
} |
| 96 |
} |
} |