1 |
/* |
2 |
* SmartCollection.cpp |
3 |
* |
4 |
* Created on: 14-mag-2009 |
5 |
* Author: Nicola Mori |
6 |
*/ |
7 |
|
8 |
/*! @file SmartCollection.cpp The SmartCollection class implementation file */ |
9 |
|
10 |
#include "SmartCollection.h" |
11 |
|
12 |
void SmartCollection::AddAction(CollectionAction& action) { |
13 |
_actions.push_back(&action); |
14 |
_actionsPositions.push_back(GetSize() - 1); |
15 |
} |
16 |
|
17 |
CollectionAction *SmartCollection::GetAction(unsigned int iAction) { |
18 |
if (_actions.size() == 0) |
19 |
return NULL; |
20 |
if (iAction < 0 || iAction > _actions.size() - 1) |
21 |
return NULL; |
22 |
else |
23 |
return _actions[iAction]; |
24 |
} |
25 |
|
26 |
void SmartCollection::Setup(PamLevel2 *events) { |
27 |
PamCutCollection::Setup(events); |
28 |
|
29 |
for (unsigned int i = 0; i < _actions.size(); i++) { |
30 |
_actions[i]->Setup(events); |
31 |
} |
32 |
} |
33 |
|
34 |
void SmartCollection::Finalize() { |
35 |
PamCutCollection::Finalize(); |
36 |
|
37 |
for (unsigned int i = 0; i < _actions.size(); i++) { |
38 |
_actions[i]->Finalize(); |
39 |
} |
40 |
} |
41 |
|
42 |
int SmartCollection::ApplyCut(PamLevel2 *event) { |
43 |
|
44 |
_nEv++; |
45 |
// Apply the cuts |
46 |
if (_cuts.size() == 0) { |
47 |
_nGood++; |
48 |
OnGood(event); |
49 |
return CUTOK; |
50 |
} |
51 |
|
52 |
unsigned int bunchEnd = -1; |
53 |
unsigned int nActions = 0; |
54 |
unsigned int firstActionOfBunch = -1; |
55 |
if (_actions.size() > 0) { |
56 |
// Set the bunch end to the position of the first action |
57 |
bunchEnd = _actionsPositions[0]; |
58 |
// Set the position of the first action at the end of the bunch |
59 |
firstActionOfBunch = 0; |
60 |
// Set the number of actions at the end of this bunch of cuts |
61 |
nActions = 1; |
62 |
while (_actionsPositions[nActions] == bunchEnd) |
63 |
nActions++; |
64 |
} |
65 |
|
66 |
for (unsigned int icut = 0; icut < _cuts.size(); icut++) { |
67 |
if (_cuts[icut]->ApplyCut(event) != CUTOK) { |
68 |
// Check if there are actions at the end of the current bunch |
69 |
// (last bunch may have no actions at its end) |
70 |
if (bunchEnd >= icut) { |
71 |
for (unsigned int i = 0; i < nActions; i++) { |
72 |
_actions[firstActionOfBunch + i]->OnBad(event, icut); |
73 |
} |
74 |
} |
75 |
OnBad(event, icut); |
76 |
return icut; |
77 |
} |
78 |
else if (bunchEnd == icut) { |
79 |
// We are at the end of the bunch of cuts, so let's execute the actions |
80 |
for (unsigned int i = 0; i < nActions; i++) { |
81 |
_actions[firstActionOfBunch + i]->OnGood(event); |
82 |
} |
83 |
if (firstActionOfBunch + nActions < _actions.size()) { |
84 |
// Current bunch is done, but actions are not finished yet. Set up the next bunch. |
85 |
// Set the end of the new bunch and the number of actions at this end |
86 |
firstActionOfBunch += nActions; |
87 |
bunchEnd = _actionsPositions[firstActionOfBunch]; |
88 |
nActions = 1; |
89 |
while (_actionsPositions[firstActionOfBunch + nActions] == bunchEnd) |
90 |
nActions++; |
91 |
} |
92 |
} |
93 |
} |
94 |
|
95 |
_nGood++; |
96 |
OnGood(event); |
97 |
return CUTOK; |
98 |
} |