/* * MaskedCollection.cpp * * Created on: 19-apr-2011 * Author: Nicola Mori */ /*! @file MaskedCollection.cpp The MaskedCollection class implementation file */ #include "MaskedCollection.h" void MaskedCollection::AddCut(PamCut *cut) { VerboseCollection::AddCut(cut); _mask.push_back(false); } void MaskedCollection::AddInverseCut(PamCut *cut) { VerboseCollection::AddCut(cut); _mask.push_back(true); } // This is basically SmartCollection::ApplyCut with added mask support int MaskedCollection::ApplyCut(PamLevel2 *event) { _nEv++; // Execute the actions placed before the cuts unsigned int iBeforeCuts = 0; //cout << GetName() << endl; if (_actions.size() > 0) { while (_actionsPositions[iBeforeCuts] == -1) { _actions[iBeforeCuts]->OnGood(event); iBeforeCuts++; if (iBeforeCuts == _actions.size()) break; } } // Apply the cuts if (_cuts.size() == 0) { _nGood++; OnGood(event); return CUTOK; } unsigned int firstFailed = _cuts.size(); unsigned int iAction = iBeforeCuts; bool cutResult; for (unsigned int iCut = 0; iCut < _cuts.size(); iCut++) { cutResult = (_cuts[iCut]->ApplyCut(event) == CUTOK); if (_mask[iCut]) cutResult = !cutResult; if (!cutResult && firstFailed == _cuts.size()) { firstFailed = iCut; // Apply the bad actions at the end of the bunch if (iAction < _actions.size()) { unsigned int lastPosition = _actionsPositions[iAction]; for (; iAction < _actions.size(); iAction++) { if (_actionsPositions[iAction] > (int) lastPosition) // Don't do actions at the end of successive bunches break; _actions[iAction]->OnBad(event, (int) firstFailed); } } break; } else if (iAction < _actions.size()) { // Do the good actions if we are at the end of the bunch while (_actionsPositions[iAction] == (int) iCut) { _actions[iAction]->OnGood(event); iAction++; if (iAction == _actions.size()) break; } } } if (firstFailed == _cuts.size()) { _nGood++; OnGood(event); return CUTOK; } else { OnBad(event, firstFailed); return firstFailed; } }