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/* |
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* MaskedCollection.cpp |
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* |
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* Created on: 19-apr-2011 |
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* Author: Nicola Mori |
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*/ |
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|
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/*! @file MaskedCollection.cpp The MaskedCollection class implementation file */ |
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|
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#include "MaskedCollection.h" |
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|
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void MaskedCollection::AddCut(PamCut *cut) { |
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VerboseCollection::AddCut(cut); |
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_mask.push_back(false); |
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} |
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|
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void MaskedCollection::AddInverseCut(PamCut *cut) { |
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VerboseCollection::AddCut(cut); |
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_mask.push_back(true); |
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} |
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|
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// This is basically SmartCollection::ApplyCut with added mask support |
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int MaskedCollection::ApplyCut(PamLevel2 *event) { |
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|
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_nEv++; |
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|
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// Execute the actions placed before the cuts |
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unsigned int iBeforeCuts = 0; |
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//cout << GetName() << endl; |
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if (_actions.size() > 0) { |
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while (_actionsPositions[iBeforeCuts] == -1) { |
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_actions[iBeforeCuts]->OnGood(event); |
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iBeforeCuts++; |
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if (iBeforeCuts == _actions.size()) |
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break; |
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} |
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} |
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|
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// Apply the cuts |
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if (_cuts.size() == 0) { |
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_nGood++; |
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OnGood(event); |
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return CUTOK; |
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} |
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|
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unsigned int firstFailed = _cuts.size(); |
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unsigned int iAction = iBeforeCuts; |
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bool cutResult; |
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for (unsigned int iCut = 0; iCut < _cuts.size(); iCut++) { |
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cutResult = (_cuts[iCut]->ApplyCut(event) == CUTOK); |
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if (_mask[iCut]) |
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cutResult = !cutResult; |
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if (!cutResult && firstFailed == _cuts.size()) { |
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firstFailed = iCut; |
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// Apply the bad actions at the end of the bunch |
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if (iAction < _actions.size()) { |
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unsigned int lastPosition = _actionsPositions[iAction]; |
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for (; iAction < _actions.size(); iAction++) { |
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if (_actionsPositions[iAction] > (int) lastPosition) // Don't do actions at the end of successive bunches |
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break; |
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_actions[iAction]->OnBad(event, (int) firstFailed); |
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|
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} |
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} |
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break; |
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} |
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else if (iAction < _actions.size()) { |
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// Do the good actions if we are at the end of the bunch |
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while (_actionsPositions[iAction] == (int) iCut) { |
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_actions[iAction]->OnGood(event); |
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iAction++; |
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if (iAction == _actions.size()) |
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break; |
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} |
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} |
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} |
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|
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if (firstFailed == _cuts.size()) { |
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_nGood++; |
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OnGood(event); |
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return CUTOK; |
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} |
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else { |
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OnBad(event, firstFailed); |
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return firstFailed; |
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} |
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} |