1 |
pam-fi |
1.1 |
/* |
2 |
|
|
* MaskedCollection.cpp |
3 |
|
|
* |
4 |
|
|
* Created on: 19-apr-2011 |
5 |
|
|
* Author: Nicola Mori |
6 |
|
|
*/ |
7 |
|
|
|
8 |
|
|
/*! @file MaskedCollection.cpp The MaskedCollection class implementation file */ |
9 |
|
|
|
10 |
|
|
#include "MaskedCollection.h" |
11 |
|
|
|
12 |
|
|
void MaskedCollection::AddCut(PamCut *cut) { |
13 |
|
|
VerboseCollection::AddCut(cut); |
14 |
|
|
_mask.push_back(false); |
15 |
|
|
} |
16 |
|
|
|
17 |
|
|
void MaskedCollection::AddInverseCut(PamCut *cut) { |
18 |
|
|
VerboseCollection::AddCut(cut); |
19 |
|
|
_mask.push_back(true); |
20 |
|
|
} |
21 |
|
|
|
22 |
|
|
// This is basically SmartCollection::ApplyCut with added mask support |
23 |
|
|
int MaskedCollection::ApplyCut(PamLevel2 *event) { |
24 |
|
|
|
25 |
|
|
_nEv++; |
26 |
|
|
|
27 |
|
|
// Execute the actions placed before the cuts |
28 |
|
|
unsigned int iBeforeCuts = 0; |
29 |
|
|
//cout << GetName() << endl; |
30 |
|
|
if (_actions.size() > 0) { |
31 |
|
|
while (_actionsPositions[iBeforeCuts] == -1) { |
32 |
|
|
_actions[iBeforeCuts]->OnGood(event); |
33 |
|
|
iBeforeCuts++; |
34 |
|
|
if (iBeforeCuts == _actions.size()) |
35 |
|
|
break; |
36 |
|
|
} |
37 |
|
|
} |
38 |
|
|
|
39 |
|
|
// Apply the cuts |
40 |
|
|
if (_cuts.size() == 0) { |
41 |
|
|
_nGood++; |
42 |
|
|
OnGood(event); |
43 |
|
|
return CUTOK; |
44 |
|
|
} |
45 |
|
|
|
46 |
|
|
unsigned int firstFailed = _cuts.size(); |
47 |
|
|
unsigned int iAction = iBeforeCuts; |
48 |
|
|
bool cutResult; |
49 |
|
|
for (unsigned int iCut = 0; iCut < _cuts.size(); iCut++) { |
50 |
|
|
cutResult = (_cuts[iCut]->ApplyCut(event) == CUTOK); |
51 |
|
|
if (_mask[iCut]) |
52 |
|
|
cutResult = !cutResult; |
53 |
|
|
if (!cutResult && firstFailed == _cuts.size()) { |
54 |
|
|
firstFailed = iCut; |
55 |
|
|
// Apply the bad actions at the end of the bunch |
56 |
|
|
if (iAction < _actions.size()) { |
57 |
|
|
unsigned int lastPosition = _actionsPositions[iAction]; |
58 |
|
|
for (; iAction < _actions.size(); iAction++) { |
59 |
|
|
if (_actionsPositions[iAction] > (int) lastPosition) // Don't do actions at the end of successive bunches |
60 |
|
|
break; |
61 |
|
|
_actions[iAction]->OnBad(event, (int) firstFailed); |
62 |
|
|
|
63 |
|
|
} |
64 |
|
|
} |
65 |
|
|
break; |
66 |
|
|
} |
67 |
|
|
else if (iAction < _actions.size()) { |
68 |
|
|
// Do the good actions if we are at the end of the bunch |
69 |
|
|
while (_actionsPositions[iAction] == (int) iCut) { |
70 |
|
|
_actions[iAction]->OnGood(event); |
71 |
|
|
iAction++; |
72 |
|
|
if (iAction == _actions.size()) |
73 |
|
|
break; |
74 |
|
|
} |
75 |
|
|
} |
76 |
|
|
} |
77 |
|
|
|
78 |
|
|
if (firstFailed == _cuts.size()) { |
79 |
|
|
_nGood++; |
80 |
|
|
OnGood(event); |
81 |
|
|
return CUTOK; |
82 |
|
|
} |
83 |
|
|
else { |
84 |
|
|
OnBad(event, firstFailed); |
85 |
|
|
return firstFailed; |
86 |
|
|
} |
87 |
|
|
} |