/** * \file TrkHough.h * \author David Fedele */ #ifndef trkhough_h #define trkhough_h #include #include /** * \brief Class to describe Hough variables. */ // ================================================================== class TrkHough : public TObject { private: public: Int_t ndblt; ///< number of doublets Float_t *alfayz1; //[ndblt] Float_t *alfayz2; //[ndblt] Int_t *db_cloud; //[ndblt] Int_t ntrpt; ///< number of triplets Float_t *alfaxz1; //[ntrpt] Float_t *alfaxz2; //[ntrpt] Float_t *alfaxz3; //[ntrpt] Int_t *tr_cloud; //[ntrpt] Int_t nclouds_yz; ///< number of yz clouds Float_t *alfayz1_av; //[nclouds_yz] Float_t *alfayz2_av; //[nclouds_yz] Int_t *ptcloud_yz; //[nclouds_yz] Int_t nclouds_xz; ///< number of xz clouds Float_t *alfaxz1_av; //[nclouds_xz] Float_t *alfaxz2_av; //[nclouds_xz] Float_t *alfaxz3_av; //[nclouds_xz] Int_t *ptcloud_xz; //[nclouds_xz] Int_t nclstr; Float_t totaltime; Float_t houghtime; Float_t fittime; TrkHough(); ~TrkHough(); void SetFromHoughStruct(cTrkHough *); void Clear(); void Delete(); TrkHough* GetTrkHough(){return this;} ClassDef(TrkHough,2); }; #endif