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#ifndef OrbitalInfoStruct_h |
#ifndef OrbitalInfoStruct_h |
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#define OrbitalInfoStruct_h |
#define OrbitalInfoStruct_h |
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#include <TVector3.h> |
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#include<TMatrixD.h> |
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struct cOrbitalInfo { |
struct cOrbitalInfo { |
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ULong64_t abstime; //< Absolute Time |
ULong64_t abstime; //< Absolute Time |
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Float_t lat; // degree from -90 to 90 |
Float_t lat; // degree from -90 to 90 |
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Float_t alt; // meters |
Float_t alt; // meters |
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TVector3 V; // Velocity |
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TMatrixD Iij; |
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Float_t londip; |
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Float_t latdip; |
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// Magnetic field |
// Magnetic field |
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// components (gauss) |
// components (gauss) |
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// abs value (guass) |
// abs value (guass) |
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Float_t Babs; |
Float_t Babs; |
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//Earth dipole moment |
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Float_t M; |
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// Minimum along the field line (that is at the magnetic equator) |
// Minimum along the field line (that is at the magnetic equator) |
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Float_t BB0; |
Float_t BB0; |
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// Distance of the magnetic equator in earth radii |
// Distance of the magnetic equator in earth radii |
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Float_t L; |
Float_t L; |
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// Dipolar magnetic coordinates |
Float_t cutoffsvl; |
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Float_t londip; // degrees from -180 to 180 |
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Float_t latdip; // degrees from -90 to 90 |
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Float_t altdip; // meters |
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// Corrected magnetic coordinates |
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Float_t loncgm; // degrees from -180 to 180 |
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Float_t latcgm; // degrees from -90 to 90 |
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Float_t altcgm; // meters |
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// Corrected B min magnetic coordinates |
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Float_t loncbm; // degrees from -180 to 180 |
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Float_t latcbm; // degrees from -90 to 90 |
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Float_t altcbm; // meters |
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Float_t cutoff[20]; |
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// Quaternions |
// Quaternions |
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Float_t q0, q1, q2, q3; |
Float_t q0, q1, q2, q3; |
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// Euler angles (nadir reference frame) |
// Euler angles (nadir reference frame) |
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Float_t theta, phi, etha; |
Float_t theta, phi, etha; |
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// Euler angles (local field reference frame) |
// quality of orientation information |
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Float_t thetamag, phimag, ethamag; |
Int_t mode; |
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Int_t qkind; |
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// Useful? |
Int_t errq; |
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Int_t goodAttitude[5]; |
Int_t azim; |
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Int_t rtqual; |
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void InitcOrbitalInfo(){ |
void InitcOrbitalInfo(){ |
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abstime = 0; |
abstime = 0; |