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#include <TObject.h> |
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#include <AcLevel2.h> |
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ClassImp(AcLevel2); |
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|
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AcLevel2::AcLevel2() { |
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this->Clear(); |
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} |
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|
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void AcLevel2::Clear(){ |
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status[0]=0; |
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hitmap[0]=0; |
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hitstatus[0]=0; |
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trigger[0]=0; |
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status[1]=0; |
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hitmap[1]=0; |
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hitstatus[1]=0; |
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trigger[1]=0; |
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unpackError=0; |
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} |
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|
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/** |
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* Fills a struct cAcLevel2 with values from a AcLevel2 object (to put data into a F77 common). |
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*/ |
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void AcLevel2::GetLevel2Struct(cAcLevel2 *l2) const{ |
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for(int i=0;i<2;i++){ |
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l2->status[i] = status[i]; |
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l2->hitmap[i] = hitmap[i]; |
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l2->hitstatus[i] = hitstatus[i]; |
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l2->trigger[i] = trigger[i]; |
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} |
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} |
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|
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void AcLevel2::SetFromLevel2Struct(cAcLevel2 *l2){ |
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for(int i=0;i<2;i++){ |
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status[i] = l2->status[i]; |
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hitmap[i] = l2->hitmap[i]; |
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hitstatus[i] = l2->hitstatus[i]; |
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trigger[i] = l2->trigger[i]; |
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} |
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} |