| 26 |
hitstatus[1]=0; |
hitstatus[1]=0; |
| 27 |
trigger[1]=0; |
trigger[1]=0; |
| 28 |
} |
} |
| 29 |
|
|
| 30 |
|
/** |
| 31 |
|
* Fills a struct cAcLevel2 with values from a AcLevel2 object (to put data into a F77 common). |
| 32 |
|
*/ |
| 33 |
|
void AcLevel2::GetLevel2Struct(cAcLevel2 *l2) const{ |
| 34 |
|
for(int i=0;i<2;i++){ |
| 35 |
|
l2->status[i] = status[i]; |
| 36 |
|
l2->hitmap[i] = hitmap[i]; |
| 37 |
|
l2->hitstatus[i] = hitstatus[i]; |
| 38 |
|
l2->trigger[i] = trigger[i]; |
| 39 |
|
} |
| 40 |
|
} |
| 41 |
|
|
| 42 |
|
void AcLevel2::SetFromLevel2Struct(cAcLevel2 *l2){ |
| 43 |
|
for(int i=0;i<2;i++){ |
| 44 |
|
status[i] = l2->status[i]; |
| 45 |
|
hitmap[i] = l2->hitmap[i]; |
| 46 |
|
hitstatus[i] = l2->hitstatus[i]; |
| 47 |
|
trigger[i] = l2->trigger[i]; |
| 48 |
|
} |
| 49 |
|
} |