#include #include ClassImp(AcLevel2); AcLevel2::AcLevel2() { this->Clear(); } void AcLevel2::Clear(){ status[0]=0; hitmap[0]=0; hitstatus[0]=0; trigger[0]=0; status[1]=0; hitmap[1]=0; hitstatus[1]=0; trigger[1]=0; unpackError=0; } /** * Fills a struct cAcLevel2 with values from a AcLevel2 object (to put data into a F77 common). */ void AcLevel2::GetLevel2Struct(cAcLevel2 *l2) const{ for(int i=0;i<2;i++){ l2->status[i] = status[i]; l2->hitmap[i] = hitmap[i]; l2->hitstatus[i] = hitstatus[i]; l2->trigger[i] = trigger[i]; } } void AcLevel2::SetFromLevel2Struct(cAcLevel2 *l2){ for(int i=0;i<2;i++){ status[i] = l2->status[i]; hitmap[i] = l2->hitmap[i]; hitstatus[i] = l2->hitstatus[i]; trigger[i] = l2->trigger[i]; } }