| 7 |
hitmap[0]=0; |
hitmap[0]=0; |
| 8 |
hitstatus[0]=0; |
hitstatus[0]=0; |
| 9 |
trigger[0]=0; |
trigger[0]=0; |
|
//OBT=0ULL; |
|
|
//pro_num=0; |
|
|
//pkt_num=0ULL; |
|
| 10 |
status[1]=0; |
status[1]=0; |
| 11 |
hitmap[1]=0; |
hitmap[1]=0; |
| 12 |
hitstatus[1]=0; |
hitstatus[1]=0; |
| 13 |
trigger[1]=0; |
trigger[1]=0; |
| 14 |
} |
} |
| 15 |
|
|
| 16 |
|
void AcLevel2::Clear(){ |
| 17 |
|
status[0]=0; |
| 18 |
|
hitmap[0]=0; |
| 19 |
|
hitstatus[0]=0; |
| 20 |
|
trigger[0]=0; |
| 21 |
|
status[1]=0; |
| 22 |
|
hitmap[1]=0; |
| 23 |
|
hitstatus[1]=0; |
| 24 |
|
trigger[1]=0; |
| 25 |
|
} |
| 26 |
|
|
| 27 |
|
/** |
| 28 |
|
* Fills a struct cAcLevel2 with values from a AcLevel2 object (to put data into a F77 common). |
| 29 |
|
*/ |
| 30 |
|
void AcLevel2::GetLevel2Struct(cAcLevel2 *l2) const{ |
| 31 |
|
for(int i=0;i<2;i++){ |
| 32 |
|
l2->status[i] = status[i]; |
| 33 |
|
l2->hitmap[i] = hitmap[i]; |
| 34 |
|
l2->hitstatus[i] = hitstatus[i]; |
| 35 |
|
l2->trigger[i] = trigger[i]; |
| 36 |
|
} |
| 37 |
|
} |
| 38 |
|
|
| 39 |
|
void AcLevel2::SetFromLevel2Struct(cAcLevel2 *l2){ |
| 40 |
|
for(int i=0;i<2;i++){ |
| 41 |
|
status[i] = l2->status[i]; |
| 42 |
|
hitmap[i] = l2->hitmap[i]; |
| 43 |
|
hitstatus[i] = l2->hitstatus[i]; |
| 44 |
|
trigger[i] = l2->trigger[i]; |
| 45 |
|
} |
| 46 |
|
} |