Parent Directory | Revision Log
Added unpackError in all classes, ToF .rz bug fixed, install_GL_PARAM time screw bug fixed
1 | mocchiut | 1.1 | #include <TObject.h> |
2 | #include <AcLevel2.h> | ||
3 | ClassImp(AcLevel2); | ||
4 | |||
5 | AcLevel2::AcLevel2() { | ||
6 | mocchiut | 1.5 | this->Clear(); |
7 | mocchiut | 1.1 | } |
8 | mocchiut | 1.2 | |
9 | void AcLevel2::Clear(){ | ||
10 | status[0]=0; | ||
11 | hitmap[0]=0; | ||
12 | hitstatus[0]=0; | ||
13 | trigger[0]=0; | ||
14 | status[1]=0; | ||
15 | hitmap[1]=0; | ||
16 | hitstatus[1]=0; | ||
17 | trigger[1]=0; | ||
18 | mocchiut | 1.5 | unpackError=0; |
19 | mocchiut | 1.2 | } |
20 | pam-fi | 1.3 | |
21 | /** | ||
22 | * Fills a struct cAcLevel2 with values from a AcLevel2 object (to put data into a F77 common). | ||
23 | */ | ||
24 | void AcLevel2::GetLevel2Struct(cAcLevel2 *l2) const{ | ||
25 | for(int i=0;i<2;i++){ | ||
26 | l2->status[i] = status[i]; | ||
27 | l2->hitmap[i] = hitmap[i]; | ||
28 | l2->hitstatus[i] = hitstatus[i]; | ||
29 | l2->trigger[i] = trigger[i]; | ||
30 | } | ||
31 | } | ||
32 | |||
33 | void AcLevel2::SetFromLevel2Struct(cAcLevel2 *l2){ | ||
34 | for(int i=0;i<2;i++){ | ||
35 | status[i] = l2->status[i]; | ||
36 | hitmap[i] = l2->hitmap[i]; | ||
37 | hitstatus[i] = l2->hitstatus[i]; | ||
38 | trigger[i] = l2->trigger[i]; | ||
39 | } | ||
40 | } |
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