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Added unpackError in all classes, ToF .rz bug fixed, install_GL_PARAM time screw bug fixed
| 1 | mocchiut | 1.1 | #include <TObject.h> |
| 2 | #include <AcLevel2.h> | ||
| 3 | ClassImp(AcLevel2); | ||
| 4 | |||
| 5 | AcLevel2::AcLevel2() { | ||
| 6 | mocchiut | 1.5 | this->Clear(); |
| 7 | mocchiut | 1.1 | } |
| 8 | mocchiut | 1.2 | |
| 9 | void AcLevel2::Clear(){ | ||
| 10 | status[0]=0; | ||
| 11 | hitmap[0]=0; | ||
| 12 | hitstatus[0]=0; | ||
| 13 | trigger[0]=0; | ||
| 14 | status[1]=0; | ||
| 15 | hitmap[1]=0; | ||
| 16 | hitstatus[1]=0; | ||
| 17 | trigger[1]=0; | ||
| 18 | mocchiut | 1.5 | unpackError=0; |
| 19 | mocchiut | 1.2 | } |
| 20 | pam-fi | 1.3 | |
| 21 | /** | ||
| 22 | * Fills a struct cAcLevel2 with values from a AcLevel2 object (to put data into a F77 common). | ||
| 23 | */ | ||
| 24 | void AcLevel2::GetLevel2Struct(cAcLevel2 *l2) const{ | ||
| 25 | for(int i=0;i<2;i++){ | ||
| 26 | l2->status[i] = status[i]; | ||
| 27 | l2->hitmap[i] = hitmap[i]; | ||
| 28 | l2->hitstatus[i] = hitstatus[i]; | ||
| 29 | l2->trigger[i] = trigger[i]; | ||
| 30 | } | ||
| 31 | } | ||
| 32 | |||
| 33 | void AcLevel2::SetFromLevel2Struct(cAcLevel2 *l2){ | ||
| 34 | for(int i=0;i<2;i++){ | ||
| 35 | status[i] = l2->status[i]; | ||
| 36 | hitmap[i] = l2->hitmap[i]; | ||
| 37 | hitstatus[i] = l2->hitstatus[i]; | ||
| 38 | trigger[i] = l2->trigger[i]; | ||
| 39 | } | ||
| 40 | } |
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