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// Author E.Mocchiutti, modified 20060511 S.Orsi, modified 20070209 P. Hofverberg |
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#ifndef AcLevel2_h |
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#define AcLevel2_h |
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// |
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#include <TObject.h> |
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#include <TString.h> |
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// |
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#include <AcStruct.h> |
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// |
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class AcLevel2 : public TObject { |
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private: |
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bool IsHit(TString); |
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|
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public: |
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Int_t status[2]; |
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Int_t hitmap[2]; |
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Int_t hitstatus[2]; |
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Int_t trigger[2]; |
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|
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bool CAShit(TString card=""); // CAS hit? Default (main || extra). Arguments "main","extra" |
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bool CARDhit(TString card=""); // CARD hit? Default (main || extra). Arguments "main" ,"extra" |
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bool CAThit(TString card=""); // CAT hit? Default (main || extra). Arguments "main","extra" |
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bool AChit(TString card=""); // AC hit? Default (main || extra). Arguments "main","extra" |
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|
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Int_t unpackError; // Emiliano |
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|
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// constructor |
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AcLevel2(); |
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AcLevel2* GetAcLevel2(){return this;}; // Elena |
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void GetLevel2Struct(cAcLevel2 *) const; |
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void SetFromLevel2Struct(cAcLevel2 *); |
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|
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void Clear(); // emiliano |
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// |
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ClassDef(AcLevel2, 2); |
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}; |
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|
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#endif |