--- DarthVader/AnticounterLevel2/inc/AcLevel2.h 2006/07/21 10:57:20 1.4 +++ DarthVader/AnticounterLevel2/inc/AcLevel2.h 2007/03/15 12:56:26 1.9 @@ -1,32 +1,46 @@ -// Author E.Mocchiutti, modified 20060511 S.Orsi +/** + * \file inc/AcLevel2.h + * \author Petter Hofverberg + */ + #ifndef AcLevel2_h #define AcLevel2_h // #include - +#include +// #include -//#include // +/** + * \Anticounter Level2 class + **/ class AcLevel2 : public TObject { private: public: - Int_t status[2]; - Int_t hitmap[2]; - Int_t hitstatus[2]; - Int_t trigger[2]; - //ULong64_t OBT; - //Int_t pro_num; - //ULong64_t pkt_num; + + Int_t status[2]; ///< the status word [0] main board, [1] extra board. 0x0 means ok + Int_t hitmap[2]; ///< 16 bit binary hitmap. 1-hit, 0-not hit. Use XHit-functions instead of this + Int_t hitstatus[2]; ///< if hit is correlated with trigger. 1-yes, 0-no. This is checked in XHit-functions + Int_t trigger[2]; ///