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/** |
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* \file inc/AcLevel2.h |
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* \author Petter Hofverberg |
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*/ |
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|
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#ifndef AcLevel2_h |
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#define AcLevel2_h |
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// |
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#include <TObject.h> |
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#include <TString.h> |
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// |
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#include <AcStruct.h> |
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// |
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/** |
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* \Anticounter Level2 class |
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**/ |
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class AcLevel2 : public TObject { |
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private: |
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|
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public: |
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Int_t status[2]; ///< the status word [0] main board, [1] extra board. 0x0 means ok |
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Int_t hitmap[2]; ///< 16 bit binary hitmap. 1-hit, 0-not hit. Use XHit-functions instead of this |
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Int_t hitstatus[2]; ///< if hit is correlated with trigger. 1-yes, 0-no. This is checked in XHit-functions |
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Int_t trigger[2]; ///<trigger counter |
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|
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bool IsHit(TString); ///< is detector x hit? String can be CARD1-M, CAS3-E and so on |
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bool CAShit(TString card=""); ///< CAS hit? Default (main || extra). Arguments "main","extra" |
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bool CARDhit(TString card=""); ///< CARD hit? Default (main || extra). Arguments "main" ,"extra" |
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bool CAThit(TString card=""); ///< CAT hit? Default (main || extra). Arguments "main","extra" |
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bool AChit(TString card=""); ///< AC hit? Default (main || extra). Arguments "main","extra" |
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|
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Int_t unpackError; // Emiliano |
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// constructor |
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AcLevel2(); ///< constructor |
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AcLevel2* GetAcLevel2(){return this;}; ///< returns pointer to this object |
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void GetLevel2Struct(cAcLevel2 *) const; |
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void SetFromLevel2Struct(cAcLevel2 *); |
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void Clear(); ///< clear variables |
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// |
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ClassDef(AcLevel2, 2); |
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}; |
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#endif |