/** * \file inc/AcLevel2.h * \author Petter Hofverberg */ #ifndef AcLevel2_h #define AcLevel2_h // #include #include // #include // /** * \Anticounter Level2 class **/ class AcLevel2 : public TObject { private: public: Int_t status[2]; ///< the status word [0] main board, [1] extra board. 0x0 means ok Int_t hitmap[2]; ///< 16 bit binary hitmap. 1-hit, 0-not hit. Use XHit-functions instead of this Int_t hitstatus[2]; ///< if hit is correlated with trigger. 1-yes, 0-no. This is checked in XHit-functions Int_t trigger[2]; ///