// Author E.Mocchiutti, modified 20060511 S.Orsi, modified 20070209 P. Hofverberg #ifndef AcLevel2_h #define AcLevel2_h // #include #include // #include // class AcLevel2 : public TObject { private: bool IsHit(TString); public: Int_t status[2]; Int_t hitmap[2]; Int_t hitstatus[2]; Int_t trigger[2]; bool CAShit(TString card=""); // CAS hit? Default (main || extra). Arguments "main","extra" bool CARDhit(TString card=""); // CARD hit? Default (main || extra). Arguments "main" ,"extra" bool CAThit(TString card=""); // CAT hit? Default (main || extra). Arguments "main","extra" bool AChit(TString card=""); // AC hit? Default (main || extra). Arguments "main","extra" Int_t unpackError; // Emiliano // constructor AcLevel2(); AcLevel2* GetAcLevel2(){return this;}; // Elena void GetLevel2Struct(cAcLevel2 *) const; void SetFromLevel2Struct(cAcLevel2 *); void Clear(); // emiliano // ClassDef(AcLevel2, 2); }; #endif